Changes between Version 93 and Version 94 of UserDoc


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Timestamp:
2010-08-11T23:13:09Z (14 years ago)
Author:
Serge Okon
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  • UserDoc

    v93 v94  
    44(Created August 2010)[[br]]
    55
    6 iPeer is an application to develop and deliver rubric-based peer evaluations, to review and release student comments, to build progress report forms online, and to analyze evaluation results. It has extensive features including user management system, student feedback control, data import/export, automatic installer, self-evaluation and etc…
     6iPeer is an application to develop and deliver rubric-like peer evaluations, to review and release student comments, to build progress report forms online, and to analyze evaluation results. It has extensive features including user management system, student feedback control, data import/export, automatic installer, self-evaluation and etc…
    77(from: http://ipeer.apsc.ubc.ca/home/?page=about)
    88
     
    1010iPeer is a Web Application. This means that it runs on a server, and can be accessed with any web browser.[[br]]
    1111iPeer is written in a web programming language PHP (http://www.php.net) and uses a framework called CakePHP. (http://www.cakephp.org) to structure its code.
    12 For more technical details, please see Trac website at http://burrito.olt.ubc.ca/trac/
     12For more technical details, please see iPeer's Trac website at http://burrito.olt.ubc.ca/trac/
    1313
    1414=== Students ===
     
    1919 * via username and password, like every other user on the system.
    2020 * via the CWL plug-in (for University of British Columbia (UBC)).
    21   * Note that if this plug-in is enabled, the students cannot login via iPeer's username and password, and must use their CWL login.
     21  * Note that if CWL plug-in is enabled, the students cannot login via iPeer's username and password, and must use their CWL login.
    2222
    2323===== iPeer Login for Students =====
    2424The students login with their username and password.
    25  * Username: enter your student number
     25 * Username: enter your student number.
    2626 * Password: enter the password given to you by your instructor or TA. You can update it later.
    2727Click the login button to complete the login process.
    2828
    2929===== CWL Login for UBC Students =====
    30 Click on the CWL logo at the login screen, and you will be taken to the UBC CWL login page. Login like you do for other UBC pages, and after the logon is complete, you'll be taken iPeer Home.
     30Click on the CWL logo at the login screen, and you will be taken to the UBC CWL login page. Login like you do for other UBC pages, and after the login is complete, you'll be taken iPeer Home.
    3131* Please note that if you use your CWL login, changing your password in iPeer will have no effect on your CWL password.
    3232
    3333===== Updating Email on First Logon =====
    34 If this your first time logging into iPeer, you may be asked to update your email. Please enter you email to the right '''Email:''' label, and click the '''Save''' button on the bottom of the screen. The top of your page should now read:[[br]]
     34If this is your first time logging into iPeer, you may be asked to update your email. Please enter you email to the right '''Email:''' label, and click the '''Save''' button on the bottom of the screen. The top of your page should now read:[[br]]
    3535Your Profile Has Been Updated Successfully.[[br]]
    3636'''Go to your iPeer Home page.'''[[br]]
     
    3838
    3939==== Home Page ====
    40 When a students logs in, they are presented with the home page. Student's view of iPeer is focused on submitting evaluations assigned by their instructors.[[br]]
     40When a students logs in, they are presented with the home page. Student's view of iPeer is focused on submitting evaluations assigned by thier instructors.[[br]]
    4141This page contains 2 sections, both listing evaluation events:
    4242
    4343===== Peer Evaluations Due =====
    4444
    45 These are the evaluation that should be completed. For example:
     45These are the evaluations that should be completed. For example:
    4646||'''Event'''||'''Course'''||'''Due Date'''||'''Due In / Late By (red)'''||
    4747||Evaluation 1||COMP 101 101||Sun, Sep 5, 2010 11:55 am||30 day(s)||
     
    5757
    5858
    59 If you want to see your answers for this evaluation, click on it's title. A new window or tab will pop up, with the evaluation answers, and results, if these were released.
     59If you want to see your answers for this evaluation, click on its title. A new window or tab will pop up, with the evaluation answers, and results, if they were released.
    6060
    6161==== Filling out Evaluations ====
     
    6666===== Simple Evaluations =====
    6767[[Image(documentation-simpleEvalExample1.png, 240px, align=right, border=3)]] 
    68 Simple evaluations are the most basic evaluation types in iPeer. There are a set number of points to distribute among your team members.
     68Simple evaluations are the most basic evaluation types in iPeer. They consist of a set number of points to distribute among your team members.
    6969The following instructions appear on the evaluation page itself, and this manual will expand on each of the point state:
    7070
    7171 1. Rate your peer's relative performance by using the slider. [Weight 1-10]
    72   * iPeer has an semi-automatic system for distributing points with amongst your team members. Slide each of the orange sliders in to evaluate your team members relative to one another. You are now assigning slider points
     72  * iPeer has an semi-automatic system for distributing points with amongst your team members. Slide each of the orange sliders to evaluate your team members relative to one another. This will assign them "slider-points".
    7373 2. Click "Distribute" button to distribute points.
    74   * iPeer will calculate the percentage of "relative points" you assigned to each of your teammates, and will then calculate how many real points each is given.
    75   * For example, the evaluation has 200 Real Points to distribute amongst your 4 teammates. You assign them "relative score" of 8 for each. You then click distribute. The total number of "relative scores" will be 32. Since you gave each member 8 relative point, their will all get 4/32*100% = 25% of the total read score. When calculating "real score", each member will get 200 Points * 25% = 50 points / member.
    76   * The above situation would repeat itself if you assigned '''each''' member a slider score, of 2, or 4, or 6, or anything else. Since the number of "relative points" you gave to each member mains equal, they will all be equal relative to one another. It is only the relative score for each member that counts, and will determine the real points at the end.
    77   * If the above info is '''confusing''', then simply forget about the sliders and Distribute button! Instead, enter the number of points you would like to give to each teammate manually, fill out the comments, and submit your evaluation. Remember, make sure that the points add up to the total number of points to distribute. This is explained in point 3. bellow.
     74  * iPeer will calculate the percentage of "slider-points" you assigned to each of your teammates, and will then calculate how many real points each is given. For example, the evaluation has 200 Real Points to distribute amongst your 4 teammates. You assign them "relative score" of 8 for each. You then click distribute. The total number of "relative scores" will be 32. Each member has 8 relative points, their will all get 8/32*100% = 25% of the total real score. When calculating "real score", each member will get 200 Points * 25% = 50 points / member.
     75  * The above situation would repeat itself if you assigned '''each''' member a slider score, of 2, or 4, or 6, or anything else. Since the number of "relative points" you gave to each member mains equal, they will all be equal relative to one another. It is only the real score for each member that count.
     76  * Quick note: If the above info is confusing, then simply forget about the sliders and Distribute button! Instead, enter the number of points you would like to give to each teammate manually, fill out the comments, and submit your evaluation. Make sure that the points add up to the total number of points to distribute. This is explained in point 3. bellow.
    7877 3. Allocate any remaining points.
    7978  * This step usually occurs in cases where the "Distribute" button could not allocate all the points exactly according to your relative scores.
     
    8483 5. NOTE: "Submit Evaluation" button will only be enabled when all points, and comments (if required), are filled!
    8584  * Before you submit:
    86    * Look over your scores on more time.
     85   * Look over your scores one more time.
    8786   * Check that you entered all the comments that you like, or are required to.
    8887  * If the Submit button is grayed out, you are missing something. Check the comments and total number of real points once again.